TY - JOUR AU - Yudi Herrera Núñez PY - 2015/12/01 Y2 - 2024/03/29 TI - Pragmatic-rethorical resources for narratives of complaint in the social construction of identity from women displaced by political violence in Colombia JF - Texts in Process JA - tep VL - 1 IS - 2 SE - Working papers DO - 10.17710/tep.2015.1.2.10yherrera UR - https://www.asice.se/index.php/tep/article/view/34 AB - The displaced women by the political violence in Colombia not only face this human rights abuse, but they are also exposed to a poverty-stricken and they suffer stigma from the ‘reception’ communities. This investigation trying to identify the rhetoric- discursive relations of the narrative processes of the identity construction, and the approach of interactional positioning in the conversational context of an interview research. This study is based on the onto-epistemological budgets and theoretical - methodological bases of the Social Discursive Psychology, and on the approach of interactional positioning of Bamberg (1997). The sample is shaped by 17 semi-structured interviews; these are ordered thematically as statements of personal, vivid experiences of the process of the political displacement. Among the most important conclusions of this study is the one based on the main resources that, in order to build their identity, narrators used through their narratives of ‘complaint’ (Günthner, 2007). From this point of view, one might think that the widespread deployment of narrative, pragmatic, rhetorical and evaluative resources depends on the interactional goal of producing partner alignment in narratives of complaint. These preferred resources are: direct speech, using historical present tense and various evaluative resources. The narratives are taken as the main areas where co-conversationalists seek and find ways to mitigate the 'interactive problem' and make a picture of themselves in ways that are useful interactively. The narratives are understood as the principal territories where the co-conversationalists look and find forms to mitigate the 'interactive problem' and shape an image of themselves interactively useful. ER -